PENGEMBANGAN MEDIA BILASAR BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN ADVERSITY QUOTIENT SISWA KELAS IV SDN UMBULDAMAR KABUPATEN BLITAR

نویسندگان

چکیده

This research is aimed to produce a product that developed as learning media for class IV, namely Bilasar Media (Large Count Numbers) based on Augmented Reality increase students' adversity quotient. study uses and development (RnD) approach with the ADDIE model, analysis, design, development, implementation evaluation. The instruments used were questionnaires. validity test was obtained from assessments by experts material experts. results of reach 84%. Material expert assessment percentage 98%. In both validations, average 91% very valid criteria, no revision needed. Then, feasibility tested teacher's response questionnaire. result questionnaire teacher 100% in decent category. Based results, can help student These are N-Gain score 0.523 medium category increasing students quotient (t(14) = -6.505, p <0.05).

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ژورنال

عنوان ژورنال: Pendas: jurnal ilmiah pendidikan dasar

سال: 2023

ISSN: ['2477-2143', '2548-6950']

DOI: https://doi.org/10.23969/jp.v8i1.7701